Tuesday, October 16, 2018

SOFA 2018 & Instagram

(Here's my spanking new Instagram handle: a.c.zamudio)
I just tabled at SOFA for the first time, which was an unforgettable experience. I'm gonna get a little sappy here. Where do I start?
I'll set the scene. I shared a table with my husband Carlos Nicolas Zamudio, as always. This is the first con where we had banners for both of us and a fancy black tablecloth. He showed off his latest sculptures, which are lovely and drew a lot of eyes. This convention was Thursday – Monday. That’s 5 days long. That’s a full work week, not including the fact that we were there from 10 AM – 9 PM most days, not including the time it took to set up in the mornings. So it was exhausting, and I caught a bad cold on the second day, but if you ask me, I think it was worth it. This convention was a life changer for me personally. Considering that I only make plans for one or two conventions per year currently, I wouldn’t mind doing this again next year.
Jaime Ospina
I didn’t advertise the fact that I was going to SOFA. I seem to have developed an irrational fear of social media and have been breaking down lately almost anytime the obligation arises to talk about my work or myself online. I don’t know how to talk about myself online, I feel pressure to exploit my personal life, and I expect my exploitation of myself to either be ignored or misunderstood. It’s a silly attitude to have, I know, but I’m a depressive, neurotic recluse to begin with. I used to feel very confident to show off my work back in my DeviantART heyday, but something changed when I left that place. I think I’ve been missing the sense of community I had back then. Maybe I’m being naive, but the way my fellow creatives treated me at SOFA made me feel for the first time in a long time that I’m among kindred spirits who understand me on a deep, personal level and who sincerely want me to join their community.

Andrés Cruz
I can’t begin to express how flattered and honored I am to have gone out for beers with several of the best artists in the country (and the amazing R.K. Post). I don’t think any of you know how much it meant to me. Maybe it’s the fact that there is no well-established industry here, maybe it’s just the guys I met, but the atmosphere I experienced was casual and inviting. Not much business talk and just a lot of shooting the shit and sharing sketchbooks. I’ve lived in this country for over a year, and this weekend was the first time I really, truly felt at home here.

"Kajin"
For my American friends, Colombia is small compared to the U.S. (about the size of Alaska) and has few artists, but those here are as talented and inspired as any, and they might even have more passion for their work. After all, if they didn’t have so much passion, they probably wouldn’t be where they are today. The general art industry is never an easy one to survive in, but the Colombian market for original talent is almost nonexistent, and getting work in other countries for these artists has its own complications, making it nigh impossible to maintain a career here. These artists’ ambition and fierce fighting spirit continues to blow me away. It makes me appreciate the opportunities that I’ve been given even more, and it makes me want to fight for these artists and foster an industry here, however I can.
"Magnozz"
What else can I say about SOFA? My fellow Americans would agree that there’s a big divide between those who go to cons for the sake of novelty and those, usually in the orbit of geek culture, who appreciate our work. I dare say the divide is greater in Colombia. Many people needed to be told that the work I was selling was my own and that I wasn’t a retailer, even while I was drawing in front of them. One kid asked Nick and me if we sold Sin City… twice. There were a surprising amount of young children around, and I couldn’t tell how many of their parents understood what kind of place artist’s alley is and what sort of content we sell there. There were a lot of people taking photos of artists without saying a word to us, as if we’re animals in zoos, which was the worst part. The convention organizers hardly knew what to do with us either. But to be fair, the art scene is apparently very new in this country, so there isn’t a universally understood convention etiquette, and most people have never met professional artists before, so we are a novelty. Most people who stopped by our table were respectful and wonderful. And since the art scene is growing, I firmly believe that future years will only get better for everyone.
Juan Camilo Pulido
Huge thanks to my husband for setting the con up for me and taking care of me while I was sick and for speaking on my behalf most of the time since my Spanish is still terrible. Thanks to everyone who met me at SOFA, fans and creatives alike. I met so many wonderful people there, and my memory bank is so unfortunately small, and I neglected to get all of your business cards! I’m going to contact as many of you as I can, and please contact me if I fail. You know who you are.


Wednesday, June 13, 2018

SHADOW ROADS & HEROES CON 2018

I'm not much for blogging these days, so I'll keep it simple: I'll be at Heroes Con this weekend. Currently I'm located at AA-1507, but I'll probably partner up with Nick at AA-1508. I'll be taking commissions! And I'll be sitting by the writer of my latest comic SHADOW ROADS, which came out last month as part of Free Comic Book Day.

Thursday, June 2, 2016

DEATH FOLLOWS Available + Heroes Con

Edit: I forgot to mention that I'll be at Heroes Con this year! June 17th-19th I think. Come visit me. I'll have books!

THE REMAINS was only ever available online until Dark Horse picked it up--now it's in print! I know a lot of people have been waiting for this. The trade's been retitled DEATH FOLLOWS. Cover by the incredible Simon Bisley!

I made this before I worked on THE SIXTH GUN. DEATH FOLLOWS is one of the first comics I've ever had published, and it's my first graphic novel. I hope you like it!

Find it at your local comic shop or order the trade online HERE.


Here are some reviews collected by Dark Horse: Death Follows Review Roundup
Here's an awesome interview with Cullen Bunn by Paste: "Death Follows Scribe Cullen Bunn on Crafting Comics and Soul-Gnawing Dread"

And have some more pages not available for preview until now:



Wednesday, December 2, 2015

DUST TO DEATH Available

THE SIXTH GUN compilation of Valley of Death and Dust to Dust from Oni Press is out today! Pick it up! I'll add the preview for you folks below.

This is the first trade of mine you can pick up, not to mention that Dust to Dust is amazing. You can order it on Comixology HERE.


By the way, thanks to everyone supporting me in light of my recent incident. I really appreciate it. I got a computer a few weeks ago--it's a modest refurbished 13" Macbook Pro, and I love it, even though it didn't work when it first came in the mail and I had to replace the top case. I actually just moved across town a couple days ago, and I'm starting to settle in, and it's a big relief to have home internet again. I'm glad to be back and among the living. I haven't checked Twitter in ages. Back to the grind. I've got big plans coming up that I am so anxious to talk about!
I hope you all had a great Halloween and a great Thanksgiving! Cheers!



Friday, November 6, 2015

Pre-Order DUST TO DEATH + News

Hey folks! THE SIXTH GUN compilation of Valley of Death and Dust to Dust from Oni Press comes out December 2nd! This is the first trade of mine you can pick up, not to mention that Dust to Dust is amazing. You can pre-order it on Comixology HERE.


So... The news. This unfortunately is pretty big news in my life that I'd be remiss not to mention. My friends already know that I was mugged a couple weeks ago. I walking home at a mere 7:30 (like a true starving artist who can't afford a car), although I hadn't paid any mind to the days darkening so much sooner now. A gun was put to the back of my head, and my backpack was ripped off of me. I lost my computer and the recent work I've done for my current project (under wraps for the time being!) among other things. I wasn't hurt, and I'm doing pretty well in most respects except that it put me behind on my work, and a computer is a damn expensive thing for someone like me to lose... and something I need to have as an artist. So I got a new one, as much as it hurt my wallet.
I don't have a crowd funding system or anything set up (yet!), but if you'd like to support me, I suggest buying DUST TO DEATH. You'll be giving a little back to me, plus you'll get a darn good book out of it too! And thanks to those who do.

That should do it. Have a good one!

Wednesday, June 3, 2015

VALLEY OF DEATH #1 is out!

It's been a big day today! The Sixth Gun: Valley of Death #1 hit shelves, I did a signing for it at Oxford Comics in Atlanta, and I turned in my two-week notice to quit my part-time job.

Valley of Death is available on Comixology HERE.

It's a real pleasure to work with this team. Not to mention, they're the nicest guys too. Brian Hurtt, as amazing an artist as he is, wrote this great story, and he did a damn fine job for his first solo writing gig. I enjoy drawing the hell out of it. Ryan Hill is mostly known for his coloring work on Rick & Morty, and this issue alone is a testament to what a versatile and talented colorist he is. Bill Crabtree has done some stellar work on the covers, and Charlie Chu is the most helpful and welcoming editor I could ask for. Thanks to all of those guys!


The signing went great! Thanks to everyone who stopped by, thanks to the folks at Oxford Comics for hosting me, and thanks to all the folks who bought a copy.

I'm quitting my part-time job! Maybe you didn't even know I have one, but I do, like a lot of people... but not for long anymore. I put in my two-week notice, and I'm ready to start life as a full-time comic artist. Nine-year-old me is currently weeping for joy that I actually made it and weeping in grief that I'm not drawing manga.

Well, I'm beat! It's been a busy day, and I still have another job to get up for in the morning. Thanks to everybody, and have a good night.

Saturday, May 16, 2015

THE SIXTH GUN: VALLEY OF DEATH, Signing, & Heroes Con!

Well, it's 4 AM and it seems worthwhile right now, so yeah, I'll talk about how scarcely I use my social media again. Since I drifted away from my DeviantART days, I find myself not adjusting well to posting in other places online. It's unnatural to me, since I'm used to socializing with a specific set of friends instead of writing to a general void. Maybe it's because back then, I knew far better who I was posting for, and since I still consider myself unfamiliar with the comics industry and much more familiar with DeviantART, I just don't know who I'm posting for anymore, so I find myself not posting at all. I mean, the rest of the industry doesn't care for cheesy anime, so I'm kind of a fish out of water here. Honestly, the biggest help I got from art college was being told that there is such a thing as the comics industry, and conventions and networking are part of it. Man, I gotta loosen up!

And now for more gushing over Chris Schweizer, my idol and the guy who taught me almost everything else I value from my experience at art college, who gave me a much clearer idea of what I wanted to do with my art, and who introduced me to incredible writers John Arcudi and Cullen Bunn, among other folks. Where would I be without you, Chris? He's too humble to take any credit for making my career, although it's almost entirely through him that I've made anything of myself so far. In that Western Comics class, he introduced me to THE SIXTH GUN, which quickly became one of my favorite comic series ever. I was astounded when Cullen Bunn approached me to do THE REMAINS, which was an incredibly fulfilling project to work on and one that became very personal to me as I worked on it, which I hear is a less common occurrence than it ought to be, so I consider myself very, very lucky for it and all the opportunities I've had.


 THE SIXTH GUN: VALLEY OF DEATH

Now, I can't tell you guys how honored I am to be welcomed into THE SIXTH GUN team. Cullen Bunn, Brian Hurtt, and Charlie Chu are such amazing guys. I still can't believe I'm here. The DeviantART fangirl in me shows up so often these days. I also love prequels like VALLEY OF DEATH. I love getting insight into the mysterious pasts of side characters, and they don't get much more mysterious than these handsome guys. I could go on. Anyway, it's real and it's happening, and you can buy it on June 3rd!

I SAID JUNE 3RD!!!

I'M DOING A SIGNING!

I will be doing a signing at Oxford Comics here in Atlanta the day VALLEY OF DEATH #1 hits the shelves from 6-9 PM! Do you want to own a comic with the very first signature I've ever given? Come to Oxford then and say hello to me!

HEROES CON:

I will be there! I'll update this with a table # when I get one. I'll have the first issue of VALLEY OF DEATH. Say hello to me!

Friday, November 21, 2014

THE REMAINS #4 on Nov 26th


THE REMAINS #4
 is coming out November 26th!


It's been a while, but it's here! On the 26th! Keep an eye out! :)


Written by Cullen Bunn
Art by A. C. Zamudio
Colors & Cover Art by Carlos Nicolas Zamudio
Published by Monkeybrain Comics

Friday, July 18, 2014

THE REMAINS #3 Inks


As always, here are the inks for the preview pages! Enjoy.
Written by Cullen Bunn
Art by A. C. Zamudio
Colors & Cover Art by Carlos Nicolas Zamudio
Published by Monkeybrain Comics

Wednesday, July 16, 2014

THE REMAINS #3 Available + More preview pages

THE REMAINS #3 is out!

Here it is, folks! We're all very pleased with this issue. Please let me know what you think & share it! Have some extra preview pages!
Written by Cullen Bunn
Art by A. C. Zamudio
Colors & Cover Art by Carlos Nicolas Zamudio
Published by Monkeybrain Comics

Friday, July 11, 2014

THE REMAINS #3 on April 16th + PREVIEW


THE REMAINS #3 is coming out April 16th!


The story is getting down to the wire, and I gotta say, I'm particularly happy with how this issue turned out. Have a preview!




Written by Cullen Bunn
Art by A. C. Zamudio
Colors & Cover Art by Carlos Nicolas Zamudio
Published by Monkeybrain Comics

Sunday, May 18, 2014

Dissecting Toads - Toads of Future Past


Introduction:

Since the Empire Magazine covers were released, I’ve been seeing a backlash about Toad appearing in “Days of Future Past,” so I think it’s high time I spread some Toad awareness. It’s easy to forget that characters like Toad are important to stories since we’re naturally inclined to prefer that more prominent/popular characters to fill the cast. After all, we all want to see our favorite characters get their own flashy action scene on the big screen. However, a roster full of Hulks, Juggernauts, and Colossuses does not a good movie make. A cast is made diverse both to give the audience variety and to emphasize the characters’ differences by them playing off each other. So let me make my case for why this slimy Toad deserves his place in the X-Men world.
THE ARCHETYPE: Here, I analyze what Toad is made of and why he can be an asset to stories.
TOADS OF FUTURE PAST: Based on the archetype, I analyze his past and speculate on what’s to come, including the movie.


Of the 50 years Toad, (a.k.a. Mortimer Toynbee) has been in the Marvel universe, he’s been drawn/written drastically differently in half of them. Understandably, he’s one of the last priorities for comic titles to focus on, so fixing his characterization is rarely on the agenda. He’s been stuck in a limbo where his design is constantly experimented with and never settled on. Let me guide you through his mess of a timeline to better understand how this true toad might be saved.

- THE PAST -

We all know him as Magneto’s toady back in 1964  (Uncanny X-Men #4), but his real story begins four years later when he finally grew independent of Magneto and betrayed him. Toad detonated his master’s ship and supposedly killed him (back then, Magneto’s death might’ve been more believable), and he saved the lives of all the Avengers and X-Men. (Avengers, vol.1 #53) His moment of glory was a twist ending to the big battle between the Avengers, the X-Men, and Magneto, and it provided Toad much needed character development. Despite growing into a unique and compelling individual in this issue, Toad would have scarcely any weight in comics for the next 32 years!









Toad was at his strongest from 1968 to 1985, as we can see in the great names he defeated, proving that he is no normal peon:
-Magneto (Avengers, vol.1 #53)
-Thor (Avengers, vol.1 #137)
-Iron Man (Avengers, vol. 1 #137)
-Wasp (Avengers, vol.1 #137)
-Spider Man (The Vision and the Scarlet Witch #11)
-The Vision (The Vision and the Scarlet Witch #11)
His existence was heavily reliant on his goal to win over the Scarlet Witch until after the events in The Vision and the Scarlet Witch in 1985. Toad had fallen out of love with her then and had no other preestablished objectives to keep him going. Even upon founding his own Brotherhood of Evil Mutants (X-Force vol.1), he was given no discernable objective and was a mere accessory to the stories that he appeared in. Writers focused more on making him quirky and comedic, which is a good intention and a trait that Toad mysteriously lacked in the past, but they neglected the rest of his character, and so it fell apart. He gradually degenerated into babbling cannon fodder (Uncanny X-Men #364) until his renaissance following the first X-Men movie.

Just when Toad looked like he might have been killed off for the last time, the first X-Men movie arrived in 2000, where Ray Park played him as an attractive, green-skinned punk flaunting a fantastic prehensile tongue. The success of the movie and new fanbase for Ray Park’s Toad instantly inspired Marvel to reinvent the character with X-Men Forever, debatably Mortimer’s most noteworthy appearance to date. Artists Kevin Maguire and Andrew Pepoy revived Toad’s facial construct from the first Jack Kirby days and created an expressive, colorful, and strikingly realistic depiction of him, while writer Fabian Nicieza breathed new life into a character who was becoming dangerously trite. Nicieza provided an origin story for Toad and engaged our sympathy for this strange man throughout his life experiences. It was explained that Toad’s fluctuation in personality and physicality over the years was due to the instability of his mutation and that he now takes a drug Ridilin to subside the affects, which both excuses his inconsistent portrayals in comics history and complements Mortimer’s need of psychological help. The omniscient Prosh speaks to Toad in regards to these diverse aspects of his personality: “Happily, I am dealing with… the best one. The caring one,” acknowledging that Mortimer is a good person under his tragic psychological mess, and he is on the road to recovery. (Iss. 1) Nicieza even made Toad blossom into a main character and a full-fledged “good guy” for the first time, and he gave Toad an extraordinarily plot-relevant role, the likes of which had only occurred once before in 1968. “Morty might be the most important player in this whole game,” Iceman realizes, voicing the team’s surprise that this unassuming flunky had proven to be their wildcard. “My survival depends on his survival,” Mystique monologues in disbelief. (Iss. 6) And what an unbelievable comeback for Toad this was! The story recognized Toad’s mechanical ingenuity that had been too often forgotten, established him as the sympathetic and compelling character he is, expanded upon his past, opened a gateway for further character development, and gave him the iconic superpower that had been introduced in the X-Men film: the prehensile tongue. There may have been a few jokes pointed at Mortimer’s misery, but one thing the story did not do is make him particularly quirky or comedic until after he transformed into a handsome man at the end, as if a lack of self-confidence and humor don’t go together.

Toad’s renaissance involved a trend to reinvent him as a slim, grungy, punk baddie of sorts with all the attitude and humor you could ask for. Plus, the subsequent storytellers almost instantly ignored the fact that Mortimer had become handsome, which was for the best; Toad’s ugliness is a core attribute of his character, so to remove it would destroy his very identity and betray his archetype. The punk concept worked well for the other Toads but was out of character for Mortimer. He dabbled in various villainous scenarios with no clear motivation to return to villainy at all, much less to rejoin the Brotherhood (X-Men, vol.2, #106) or to enter a blood sport tournament (Wolverine, vol.2, #167). Considering how “caring” he was established to be before, I guess Mortimer quit taking his Ridilin! While Ray Park’s Toad may have opened storytellers’ minds to allow the character to change and grow, the transformation it inspired in the main comics universe was unfounded and seemed to be an attempt at imposing certain marketable, quirky, comedic qualities onto a character that just don’t belong. The fact of the matter is that Marvel has an obligation to sell Mortimer because he’s from their main universe franchise, but frankly, Mortimer was never fit to be a punk.
Left to right: Ray Park as Toad ("X-Men" film, 2000), Todd Tolansky (X-Men: Evolution TV series, 2000), Toad (Ultimate X-Men comics series, 2001), Mortimer Toynbee (Marvel’s main comics universe, 2000)

In Wolverine and the X-Men, Jason Aaron and Chris Bachalo’s bold redesign of Mortimer—a softhearted, portly, older man with now green skin— occasionally succeeded in combining his humorous side with his age and depression in a believable way (mostly by exploiting his misery) and was an educated step toward making him a marketable character in his own right. Aaron has done Toad a huge favor by giving him a full character arc complementing his struggle of becoming a better person complete with romance and genuine plot involvement. How rare! Artist Pepe Larraz helped to create a gorgeous contrast between the harmless, well-intentioned, love-struck janitor Toad has become and the monster he’s been suppressing when Toad discovers himself a true villain once again. (Iss. 41) I’ve even begun to notice a fanbase for Mortimer surface (not Ray Park, not Todd Tolansky, not the Ultimate Universe Toad—Mortimer) thanks to his role in this series, and I hope Marvel recognizes this attention as well. Many people don’t see potential in Mortimer to be a great character, but considering how sparingly and haphazardly he’s been used in the past, it should be hard not to see how much uncharted territory there is. Wolverine and the X-Men could likely be the beginning of Mortimer’s best run yet. That being said, I’m doubtful that he’ll stay consistent for long, because the jokes Aaron wrote for Mortimer are based on his depression and sadness, and there’s only so much comedy to be found there before his situation becomes just pitiful. On the other hand, if future creators portray him as a completely serious, tragic villain, I’m afraid that won’t last long either—he’s Toad, not Magneto.

Before moving on to the Toads of the future, there’re some things you gotta understand about Todd Tolansky, voiced exceptionally by Noel Fisher in the 2000 TV show X-Men: Evolution. I’d be remiss not to address the relevance of this Toad that was so well-received and lingers in the minds of fans today. Unlike his punk counterparts of the time, he was made sympathetic, which is a mark of a Toad portrayed at his very best. X-Men: Evolution director Frank Paurr commented on Todd’s depiction: “…I would say we do all our villains fairly sympathetically. They were people who life didn't treat kindly and then made a lot of wrong decisions. There's no real heavy black and white here.” Todd is a foil that brings out the best in other characters like Nightcrawler, has a character arc, has dramatic tension, has compelling romance, and is a very believable and compelling character; nonetheless, his primary role in the show is comedic relief. His well-roundedness makes Todd one of the truest and best representations of Toad. Todd revealed a new side of this archetype with his youth, vivaciousness, and endearing personal quirks, making him a very fun, amusing, and marketable character—qualities that have been imposed on Mortimer time and time again but failed to produce positive results.

- THE FUTURE -

Considering how often Mortimer is forced into comedic roles, Marvel must still be experimenting with how to sell this character as fun, quirky, and amusing. As sympathetic and compelling as Mortimer can be, his archetype is largely responsible for providing stories with flavor and colorfulness and memorability, so he seems incomplete without that fun, amusing quality that made Todd Tolansky so comedic and successful. Among other things, Todd’s youth allows for him to be concerned with his social status and with receiving attention from his attitude and bad behavior, but Mortimer is older and jaded and should be treated as such. He’s shown in his most honest moments to only want to live a good life and get revenge on those who ruin it for him. He tends to be a somber, depressed person, and I hope that Marvel can find an in-character way to lift Mortimer’s spirits so that we’re more often inclined to have fun reading about him than pity him. I have a recommendation: There is another character of the same archetype who exhibits confidence, playfulness, and vivaciousness like Todd does and age and experience like Mortimer does, and most importantly, he is legendarily successful. He is none other than Eli Wallach’s Tuco from the 1966 film “The Good the Bad and the Ugly.” I think that Marvel creators will find a more fun, amusing, in-character, and more marketable portrayal of Mortimer if they take careful inspiration from this fellow vengeful outlaw.

At last, the movie! Toad didn’t appear in the original “Days of Future Past” comic, so to see him in the cast is no less than a pleasant surprise. In the first X-Men film, Ray Park played a somewhat prevalent role and had only four lines, yet we’ve already seen that Evan Jonigkeit is given at least one line in this movie that juggles over a dozen more characters and has no obligation to Toad, so that’s a nice nod to the character. The thoughtful design of Toad in the upcoming X-Men film is a testament to the higher standards for movie makeup in the last decade, and it gives me hope that he may leave another lasting impression on the audience. It’s no less than impressive that the designers achieved a believably warty, sickly look for him despite how beautiful Evan Jonigkeit’s face is underneath. His design shows off his moral ambiguity by being neither completely handsome nor completely ugly, which is an old dichotomy of Hollywood. He clearly has some punk influence in there, rightfully preceding Ray Park’s presentation, and I think he looks fun. I say it’s never a problem that Toad is given a smaller than ideal role so long as it’s done well. Toad is a very underappreciated X-Men character, and I hope he is a favorite of Evan Jonigkeit as he is mine. This may be a very small role, but it should be a very sweet one.

It’s clear that Toad has been developing a greater presence in comics over the years, largely influenced for the better by his occasional screen appearance. I hope this movie gives him the spotlight needed to remind people of the potential hidden behind his warty exterior. I can see Toad easily having his own spinoff comic or becoming a main X-Men character in the future with the right amount of dedication, and if I’m the only one who believes in him, I’ll offer to make it happen myself. Marvel has a dynamite character in their arsenal that can bring out an extra layer perspective and color and fun in their stories, and I hope they recognize it.